Thursday, 24 September 2015
Day 130: Finishing up
Finished both the design document and development proposal for my game idea, today
Wednesday, 23 September 2015
Tuesday, 22 September 2015
Day 128: Mock-ups
Almost done - just need to do one more mock-up, now
It'll either be a cut scene, a title screen, or how M. hides in the vents
My to do list:
-t-shirts
-one more mock-up
-finish writing stuff in the design proposal
-write up pitch presentation script thing
- put stuff in the bridging share folder
Monday, 21 September 2015
Sunday, 20 September 2015
Day 126: Mock-ups
Did some matte painting for this background - I'm just going to clutter it, to hide how bad the background is
Thursday, 17 September 2015
Term break day 5: Game Proposal and mock-ups
I spent most of my day doing the work for bridging - copied the one page pitch to the begining of the document, added my blog entires to show my working and analysed some games for inspiration - all thats needed for both assesments are the mock-ups, now - and maybe some few loose ends to be tied up
Here are the mock-ups for the top down rpg stuff - i'm going to need to get more reference pictures for my matte painting - hopefully i'll get that in the weekend so i can render these next week
Wednesday, 16 September 2015
Term break day 4: Tying up loose ends and starting mock-ups
Mostly wrote all day - updated the props, so thats something I can show
Also did some mock-up sketches
Tuesday, 15 September 2015
Term break day 3: Interface
I made the speech bubbles look more video game-esque by giving it the common RPG dialogue box format. not sure if these colours make it seem like it's Arkac talking though.
From there, I made a pause menu and a save screen around that design
Monday, 14 September 2015
Term break day 2: Prop design
Along with some final final final touch-ups, for realsies, this time, on Deity Academy, and small edits to some mood boards, I finally got around to doing imagery research and concept art for the interactive objects in the game
Sunday, 13 September 2015
Term break day 1: Interface
Updated the Game Over screen - new font and added shading
redoing some interface stuff, because my current one is pretty boring - started by experimenting more with the speech bubbles
redoing some interface stuff, because my current one is pretty boring - started by experimenting more with the speech bubbles
I want the pause menus and all the other interface bits and bobs to be themed around Arkac's speech bubbles, so I tried some concepts for that
And then I got this
Arkac pops his head up, and turns his crate head around depending on what you click
A literal interface!!
...Not sure I like it, though
Thursday, 10 September 2015
Day 125: Bibliography
Yes... that is all I did, today.... it's still not finished, either!!
...
..... my god, this is tedious!!
...
..... my god, this is tedious!!
Wednesday, 9 September 2015
Day 124: Background matte painting
Did some matte painting for a test background, today
Original photo
Edited
And here it is with the characters - I also threw in some placeholder cell doors, from google
...Don't click it, though... the thumbnail looks better than the enlarged version
Tuesday, 8 September 2015
Day 123: Interface
Today I focused a lot on getting the interface designs done and dusted!! I'm just about there, too!!
I mapped out the controls - tried picking something that's easy for your hand to rest on - might not use the mouse at all, though - maybe you can aim with the directional buttons or something - still having an in game cursor for the shooting, though
Re-did the pause menu, to theme it more around the logo, I did, yesterday - Also designed Arkac's dialogue boxes - might play around with how the decision panels look like, or just put it on a quick mock-up background, to see how it looks
Also did a little character interaction picture for the title page of the design document - what a couple of goofballs!!
Monday, 7 September 2015
Day 122: Logo design and colour concepts
Used the branding from my personal project, thats set in the same world, to create a logo for my game
I finished the guardian angel's colours
And then ended the day, making a quick game over screen
Sunday, 6 September 2015
Day 121: Background concepts
Today, I did a couple environment concepts, experimenting with how I could turn it into a level - I've decided to go the south park stick of truth route, and have subtle things you can interact with, to clear the level without fighting so many enimies
I spent the rest of the day doing my InDedisgn document - here's all my character concepts compiled together
And ended the day doing some guardian angel concepts - I think I've gotten further with them - they're in the correct style, they're simplified for animation, and they're more along the lines of what I was picturing
Thursday, 3 September 2015
Day 120: Colours
Finalizing colours..... well i'm trying to, okay?
started with some colour concepts for arkac, which was easily narrowed down to the orange ones
everybody (including bryn) likes the top middle one (second image) not sure about the pants just yet, though
also narrowed the costume down to 3 colour schemes - now i'm getting votes on what hair colour works best with these 3 designs
I'm doing the vote using a test background that i grabbed from the interwebs - this background is pretty close to what I want for the game backgrounds - so if the character looks good here, they'll look good in the game
I'm hoping to get M.'s colours finalized by monday
Wednesday, 2 September 2015
Day 119: Interface and colour concepts
Did a mock-up pause menu based on the concepts i did earlier - it looks like an N64 game at the moment.
I also did some colour choices for M. and got people's opinions.
Narrowed it down to this batch, here.
Also added some colour to the demon - I think this makes it look less alien, this way.
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