Thursday, 24 September 2015

Day 130: Finishing up

Finished both the design document and development proposal for my game idea, today

Tuesday, 22 September 2015

Day 128: Mock-ups

Almost done - just need to do one more mock-up, now
It'll either be a cut scene, a title screen, or how M. hides in the vents







My to do list:
-t-shirts
-one more mock-up
-finish writing stuff in the design proposal
-write up pitch presentation script thing
- put stuff in the bridging share folder

Monday, 21 September 2015

Sunday, 20 September 2015

Day 126: Mock-ups

Did some matte painting for this background - I'm just going to clutter it, to hide how bad the background is





Thursday, 17 September 2015

Term break day 5: Game Proposal and mock-ups


I spent most of my day doing the work for bridging - copied the one page pitch to the begining of the document, added my blog entires to show my working and analysed some games for inspiration - all thats needed for both assesments are the mock-ups, now - and maybe some few loose ends to be tied up

Here are the mock-ups for the top down rpg stuff - i'm going to need to get more reference pictures for my matte painting - hopefully i'll get that in the weekend so i can render these next week



Wednesday, 16 September 2015

Term break day 4: Tying up loose ends and starting mock-ups

Mostly wrote all day - updated the props, so thats something I can show


Also did some mock-up sketches




Tuesday, 15 September 2015

Term break day 3: Interface

I made the speech bubbles look more video game-esque by giving it the common RPG dialogue box format. not sure if these colours make it seem like it's Arkac talking though.


From there, I made a pause menu and a save screen around that design


Monday, 14 September 2015

Term break day 2: Prop design

Along with some final final final touch-ups, for realsies, this time, on Deity Academy, and small edits to some mood boards, I finally got around to doing imagery research and concept art for the interactive objects in the game



Sunday, 13 September 2015

Term break day 1: Interface

Updated the Game Over screen - new font and added shading


redoing some interface stuff, because my current one is pretty boring - started by experimenting more with the speech bubbles


I want the pause menus and all the other interface bits and bobs to be themed around Arkac's speech bubbles, so I tried some concepts for that

And then I got this
Arkac pops his head up, and turns his crate head around depending on what you click




A literal interface!!
...Not sure I like it, though


Thursday, 10 September 2015

Day 125: Bibliography

Yes... that is all I did, today.... it's still not finished, either!!


...


..... my god, this is tedious!!

Wednesday, 9 September 2015

Day 124: Background matte painting

Did some matte painting for a test background, today

Original photo


Edited


And here it is with the characters - I also threw in some placeholder cell doors, from google
...Don't click it, though... the thumbnail looks better than the enlarged version


I'm going to need a better camera for the actual level designs - the quality in this photo is pretty bad

Tuesday, 8 September 2015

Day 123: Interface

Today I focused a lot on getting the interface designs done and dusted!! I'm just about there, too!!

I mapped out the controls - tried picking something that's easy for your hand to rest on - might not use the mouse at all, though - maybe you can aim with the directional buttons or something - still having an in game cursor for the shooting, though



Re-did the pause menu, to theme it more around the logo, I did, yesterday - Also designed Arkac's dialogue boxes - might play around with how the decision panels look like, or just put it on a quick mock-up background, to see how it looks


Also did a little character interaction picture for the title page of the design document - what a couple of goofballs!!


Monday, 7 September 2015

Day 122: Logo design and colour concepts

Used the branding from my personal project, thats set in the same world, to create a logo for my game
 I finished the guardian angel's colours

And then ended the day, making a quick game over screen


Sunday, 6 September 2015

Day 121: Background concepts

Today, I did a couple environment concepts, experimenting with how I could turn it into a level - I've decided to go the south park stick of truth route, and have subtle things you can interact with, to clear the level without fighting so many enimies


I spent the rest of the day doing my InDedisgn document - here's all my character concepts compiled together


 

And ended the day doing some guardian angel concepts - I think I've gotten further with them - they're in the correct style, they're simplified for animation, and they're more along the lines of what I was picturing



Thursday, 3 September 2015

Day 120: Colours

Finalizing colours..... well i'm trying to, okay?

started with some colour concepts for arkac, which was easily narrowed down to the orange ones
everybody (including bryn) likes the top middle one (second image) not sure about the pants just yet, though




also narrowed the costume down to 3 colour schemes - now i'm getting votes on what hair colour works best with these 3 designs



I'm doing the vote using a test background that i grabbed from the interwebs - this background is pretty close to what I want for the game backgrounds - so if the character looks good here, they'll look good in the game


I'm hoping to get M.'s colours finalized by monday


Wednesday, 2 September 2015

Day 119: Interface and colour concepts

Did a mock-up pause menu based on the concepts i did earlier - it looks like an N64 game at the moment.

I also did some colour choices for M. and got people's opinions.



Narrowed it down to this batch, here.


Also added some colour to the demon - I think this makes it look less alien, this way.