After making a list of all the elements of a platformer and the tropes that come from it, I made a story that gave context to NPC's, collectables and the Floating platforms that are arranged, specifically to get you to a goal. Then I made a generic canvas character that illustrated the flat 2D look of a platformer going along with the theme of a hive mind taking over – I made all the characters flat with limited animation, except the main protagonist who is traditionally animated with form.
I've been working on a re-skin for a platformer, I made my character is the last traditionally animated character in a world of flat cheaply animated stereotypes










