I wrote a bunch of stuff for my game description
This project will be a single player comedic mystery adventure - a sort of platformer rpg hyrbrid, set inside a giant skull that was turned into a building by a group of 88 hooded characters. The avatar, simply known as ‘M.‘, is a young person who shares their body with a demon - they were both kidnapped along with several thousand other demon/human hybrids, for unknown reasons. M. and their demon have one goal - to escape!
accompanying them is another kid, Arkac, who has strange powers that nobody else seems to comprehend, he is limited, however, by the straight-jacket and crate locked on his head. The crate disables him from speaking, so he uses dialogue boxes to communicate.
the 88 hooded characters who run this dodgy looking skull building, see’s M. as an annoyance, rather than a threat - and are more interested in going after Arkac.
There are 2 types of enimies for M. and their demon to fight - gaurdian angels, who are essentially a demon’s mortal enimy, and nightmares, little pest creatures that the hooded characters are trying to stop at the source.
The main plot will be a branching narrative, with Arkac acting as all of the decision points - giving the player an illusion of choice. Unlike in most other games, that do this, the story nodes DO effect the gameplay - you demon will grow and mutate, changing apearence based on the choices you make with arkac - this slightly changes the demon’s gameplay.
This game is mostly going to be world building, using the lore I’ve prewritten, it’ll use micronarratives in the background, and character interactions to show who arkac was in a past life, who’s skull these 88 characters turned into their base and the history of demons and gaurdian angels.
I did another mood board for character designs, this time
Also drew Arkac and some nightmares


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