I've accumulated a whole bunch of feedback, which i've slowly been working through
- M. needs a thing
- Arkac needs to look less robot
- Arkac's body needs to be clearer
- demon needs to look less alien
- mystical/spiritual atributes
I did a little more research on straight jackets, to make arkac's body clearer - but i don't like how they look - i prefer having him all wrapped up like a mummy, but I tried some variations
I was told to change the box, because he looks too robotic - but I'm having troubles making the box less hi-tech, without making him look like a failed magician's act.
Tried adding something to M.'s design - their shirt jumper thing looked too plain - I don't really like any of these, but i'll keep trying
Then I started working on interface designs - I have a couple ideas for the health bar, since thats the only part of the extra-diegesis that wont hide away
I was stylizing it to fix more with the mood, and I was thinking maybe Arkac gives them the HUD at the begining of the game, saying "I wont be needing this, it's not MY game"
... oh by the way - Arkac breaks the fourth wall... that's kinda his gimmick
And here's a pause menu concept - mostly just listing things the different sections of it, and figuring out layout stuff
Spent the rest of the day coming up with a name for my game - but i hate all but two of them (*)
- skull prison
- M.
- BAS'C zero
- escape the skull
- A-B
- BAS'C [Minus]
- my demon friend
- deMon
- vs. consolidation
- amalga-mate
- demon friend
- under the hood
- what's in the crate
- the demon within
- demonic amalgamation*
- the kid with the demon friend
- demoni'consolidation
- grow-a-demon
- friend from the pentacle*
they're still pretty bad, though... I'm bad at naming things..







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